My point is: there are old games that are masterpieces which will hold out through the ages (at least for a very long time) while some will be surpassed and probably forgotten.Personally i see the gameplay as king, all else is secundary therefore as long as the gameplay (even if clunky) is the best it won't matter the game age. look at fifa 12, it's simply outsanding you just can't go back to play 11 or 10 and that's in the same console generation. Old games normally are a bit more clunky but since they normally don't "hold" my hand i prefer them to modern games. all these games are unique, currently there are no "modern" counterparts and if even there were there are sometimes good old games like the original UT, Quake, Doom, etc. halflife added an external-textures feature which DOES have the. look at morrowind, warcraft 3,warlords battlecry,homeworld,shadow of the collossus,x-com, kingdoms under fire,etc. While i agree that there are certain inovations that make old games obsolete there are also some that make old games more liberating. It seems you have more play time then me.i only have around 15 years of core gamming. Absolutely the best thing I have ever seen for Half-Life 1, most likely even better than official addons by Gearbox. It tastes great, because you barely have any points of comparison but then you discover that you can have much more better and fancier pancakes very easily and you will scoff at the plebeian pancakes you ate before. Here's another analogy: It's like eating your first ever pancake. Bear in mind that the gaming industry grows far faster than television or any other media have ever grown yet and you will see the point I'm making. Texture Viewer: Preview the loaded models texture with options between Off, Diffuse, Normal, Mask 1, Mask 2. It was one of the best at its time, yes, but there were good black and white movies, too, and barely anybody likes them now because the technology allows for much more now. If you look back at it now, it is a very basic first-person shooter with outdated mechanics that were iterated upon and upgraded by over a decade of different developer team's work, leaving HL1 very far behind. Chief among the revelations within is that all of Half-Lifes textures were created by a single person, Karen Laur. And there is very little in common between the plots of the two since they even happen in the different time periods.Īs much as many of us liked HL1 it was only because there was nothing better to play at the time, this was the shit. HL2 was built with the thought that not everybody played HL1 before it, so they explain what has happened quite a lot. OpForce and Blue Shift weren't even made by Valve. Then the right direction would be HL1 -> HL2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |